Authors: Ylva Fernaeus, Jakob Tholander, Martin Jonsson
Addresses: Swedish Institute of Computer Science, Box 1263, SE-164 29 Kista, Sweden. ' Sodertorn University College, 141 89 Huddinge, Sweden. ' Sodertorn University College, 141 89 Huddinge, Sweden
Abstract: In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology. We explicitly emphasise the qualities of shareable use, and the importance of designing tangibles that allow for meaningful manipulation and control of the digital material. This involves a broadened focus from studying properties of the interface, to instead aim for qualities of the activity of using a system, a general tendency towards designing for social and sharable use settings and an increased openness towards multiple and subjective interpretations. An effect of this is that tangibles are not designed as representations of data, but as resources for action. We discuss four ways that tangible artefacts work as resources for action: (1) for physical manipulation; (2) for referential, social and contextually oriented action; (3) for perception and sensory experience; (4) for digitally mediated action.
Keywords: action-centric perspective; interaction design; practice turn; representations; tangible interaction; theoretical foundations; interactive technology; manipulation; control; tangibles; tangible artefacts; perception; sensory experience; digitally mediated action.
International Journal of Arts and Technology, 2008 Vol.1 No.3/4, pp.249 - 267
Available online: 02 Jan 2009Full-text access for editors Access for subscribers Purchase this article Comment on this article