Authors: Falk Heinrich
Addresses: Department of Communication, Aalborg University, 9220 Aalborg, Niels Jernes Vej 14, Denmark
Abstract: Nowadays, aesthetics and the notion of beauty play an increasingly significant role in interactive art and design products and, consequently, in scientific research in these fields. This paper outlines a rudimentary theory for the notion of the beauty in interactive art. Interactive beauty is identified as a judgment that unfolds at two very different but interrelated levels. The first level consists of the participant|s physiological affective judgment of the digital system|s output and own actions. This is the basis for performative |flow|. At the second level beauty is seen as a transcendental phenomenon that manifests itself as the idea of the interactive artefact|s potentiality overcoming the rigid limits of the algorithmic systems. The paper concretises the theoretical findings by analysing different interactive artefacts: David Rokeby|s Very Nervous System, from the early days of digital interactive art, Art+Com|s project and Zerseher and Kirsten Geisler|s Virtual Beauties2.2 Touch Me.
Keywords: aesthetics; interactive beauty; installation art; interactive art; performative beauty; performativity; physiological affective judgement; transcendental phenomenon; digital art; virtual beauty.
International Journal of Arts and Technology, 2008 Vol.1 No.2, pp.159 - 172
Published online: 09 Dec 2008 *Full-text access for editors Access for subscribers Purchase this article Comment on this article