Authors: Ahmad Rafi
Addresses: Multimedia University, Cyberjaya, 63100 Selangor, Malaysia
Abstract: Current advancement in computer-generated animation in particular motion capture has changed the nature of digital animation as a form for designers and digital artists to re-look more than just manipulating a digital tool. This article discusses briefly the relationship between art and science through the ages and discusses their relatively recent re-convergence. Then, this is followed by the current arguments of motion capture technology and relates this to computer art and creativity. A few real projects using motion capture will be demonstrated to give a clearer picture on the utilisation of the technology, skill sets required and the direction of this emerging technology.
Keywords: computer art; creativity; design; motion capture; computer-generated animation; digital animation; digital art.
International Journal of Arts and Technology, 2008 Vol.1 No.1, pp.1 - 12
Available online: 13 Aug 2008Full-text access for editors Access for subscribers Purchase this article Comment on this article