Title: Virtual reality technology to enhance English language acquisition in children with learning disabilities
Authors: Piyanan Pannim Vipahasna; Kitipoom Vipahasna; Jintavee Khlaisang; Somchai Numprasertchai
Addresses: Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (Main Campus), 39 Moo 1, Klong 6, Khlong Luang Pathum Thani, 12120, Thailand ' Faculty of Technical Education, Rajamangala University of Technology Thanyaburi (Main Campus), 39 Moo 1, Klong 6, Khlong Luang Pathum Thani, 12120, Thailand ' Department of Educational Technology and Communications, Faculty of Education, Chulalongkorn University, Bangkok, Thailand ' Department of Computer Engineering, Faculty of Engineering, Kasetsart University, Bangkok, Thailand
Abstract: English language instruction is a core component of the general education curriculum; however, students with dyslexia often experience persistent challenges in acquiring and retaining English vocabulary. This study explores the potential of virtual reality (VR) technology as a supportive tool for vocabulary learning among dyslexic learners. Using a quasi-experimental design, 30 participants were divided into an experimental group, which engaged with a custom-designed VR learning environment, and a control group that received conventional instruction. The VR experience incorporated interactive multimedia and game-based learning principles to promote immersion and learner engagement. Findings revealed that the experimental group exhibited improved vocabulary retention, heightened engagement, and deeper conceptual understanding compared to the control group. Observations and participant feedback also indicated enhanced concentration, imagination, and learning satisfaction. The results suggest that immersive VR environments hold significant promise as inclusive educational tools for fostering English vocabulary development among learners with specific learning disabilities.
Keywords: virtual reality; English language; language acquisition; vocabulary recognition; learning disabilities; interactive multimedia.
International Journal of Innovation and Learning, 2026 Vol.40 No.3, pp.245 - 260
Received: 03 Apr 2025
Accepted: 10 Jul 2025
Published online: 08 Sep 2026 *