Title: Effects of an immersive virtual environment-based gaming approach on students' occupational health performance, immersion and motivation

Authors: Pongpon Seprum; Charoenchai Wongwatkit

Addresses: School of Information Technology, Mae Fah Luang University, Chiang Rai 57100, Thailand ' School of Information Technology, Mae Fah Luang University, Chiang Rai 57100, Thailand

Abstract: To investigate the effects of immersive virtual environment-based gaming approach and conventional mobile learning environments on learning performance, learning immersion, and learning motivation, this study developed the immersive virtual environment-based gaming approach for occupational health education in emergency response knowledge about fire and chemical emergency handling. The study results indicated that students in the immersive virtual environment-based gaming approach had higher learning achievements, immersion, and motivation levels than the conventional mobile learning approach. Furthermore, the high and low-achieving groups within the immersive game-based learning approach motivation are not different, which means that the group with high and low-achieving students still have high learning motivation toward the proposed immersive virtual environment-based gaming approach regardless of their learning capabilities.

Keywords: immersive learning system; virtual reality; game-based learning; GBL; occupational health; learning immersion.

DOI: 10.1504/IJMLO.2025.142902

International Journal of Mobile Learning and Organisation, 2025 Vol.19 No.1, pp.33 - 58

Received: 27 Jan 2023
Accepted: 10 Mar 2023

Published online: 02 Dec 2024 *

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