Title: Role-playing gamification-based educator career promotion system

Authors: Tubagus Mohammad Akhriza; Indah Dwi Mumpuni

Addresses: Information System Department, Pradnya Paramita School of Informatics Management and Computer, STMIK Pradnya Paramita, Malang City, Jawa Timur, Indonesia ' Diploma III of Information System Department, Pradnya Paramita School of Informatics Management and Computer, STMIK Pradnya Paramita, Malang City, Jawa Timur, Indonesia

Abstract: This article offers a solution to a longstanding problem in higher education institutions in Indonesia, where the number of Associate Professors and Professors is still small. The identified cause is the educators' lack of motivation to achieve these academic positions. HRD management implements a reward and punishment system to increase motivation. However, this motivation is often associated with material rewards, and causes educators to feel dehumanised. Reward and punishment actually represent a gamification mechanism that should present a fun gaming atmosphere, not a sense of insecurity for educators when completing their tasks. This article proposes a novel gamification approach to the Indonesian Educator Career Promotion System as a solution. The gaming mechanism was redefined and implemented to a gamification application for educators. As a result, a diverse spectrum of interests in achieving higher careers was found, as opposed to only those based on material rewards.

Keywords: educator career; gamification; higher education; role-playing game.

DOI: 10.1504/IJCAT.2022.129888

International Journal of Computer Applications in Technology, 2022 Vol.70 No.1, pp.32 - 47

Received: 19 Aug 2021
Accepted: 21 Jan 2022

Published online: 03 Apr 2023 *

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