Title: Learn computer coding with a serious game: theoretical framework and course performance

Authors: Kamal Azmi; Abderrahmane Laraqui; Faouzi Boussedra

Addresses: LARGESS Laboratory, FSJES El Jadida, Chouaïb Dokkali University, El Jadida, Morocco ' LARGESS Laboratory, FSJES El Jadida, Chouaïb Dokkali University, El Jadida, Morocco ' LARGESS Laboratory, FSJES El Jadida, Chouaïb Dokkali University, El Jadida, Morocco

Abstract: Teaching computer science to non-specialists, forms part of the Moroccan university reform perspective. So, the new purpose of the 'teacher/accompanying person' at UCD University is to accompany the learner to be auto-effective regarding a programming language. The classic modes of teaching and the classic methodologies of research on this topic are outdated. The present article tells our experience in a contextualised way, our methodological repositioning before explaining the steps of a theoretical model which reconfigures the phase of the production to favour an accompaniment stimulating the auto-efficacy of the learner. The training games and simulation environment is a better solution for this circumstance. The scenarisation tasks in this type of game are a major issue for the development of self-efficacy; and that will be the goal of this paper.

Keywords: task-oriented approach; auto-efficacy of the learner; programming language in the Moroccan university; theoretical model; the training games and simulation.

DOI: 10.1504/IJCAET.2023.127793

International Journal of Computer Aided Engineering and Technology, 2023 Vol.18 No.1/2/3, pp.131 - 140

Received: 20 Mar 2020
Accepted: 26 Jun 2020

Published online: 19 Dec 2022 *

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