Title: New serious games modelling: application to learn Java programming

Authors: Ali Abarkan; Abderrahim Saaidi; Majid BenYakhlef

Addresses: Laboratory of Engineering Sciences, Faculty Polydisciplinaire, Sidi Mohamed Ben Abdellah University of Fez, Taza, Morocco ' Laboratory of Engineering Sciences, Faculty Polydisciplinaire, Sidi Mohamed Ben Abdellah University of Fez, Taza, Morocco ' Laboratory of Engineering Sciences, Faculty Polydisciplinaire, Sidi Mohamed Ben Abdellah University of Fez, Taza, Morocco

Abstract: In this article, a new model of a serious game design has been proposed. In general, designing a serious game requires the choice of a suitable model and simplicity in adaptation which requires minimal competency. The creating process of this type of game requires the participation of the different individuals who seek to ensure a better pedagogical-playful adaptation. To do this, our proposed model integrates the teacher into the learning process by allowing them to add, modify and adapt new parts (exercise content) into the game. In this work, we applied this model proposal to create an idea of a serious game that aims to improve learners' skills in Java language, by providing them with a learning environment based on the spirit of challenge and motivation. The results obtained in terms of learning rate and simplicity showed the quality of our model and the designed game.

Keywords: serious game; learning; Java; learning skills; motivation of learners; game scenario; design; models; follow; pedagogical; puzzle.

DOI: 10.1504/IJCAET.2022.126600

International Journal of Computer Aided Engineering and Technology, 2022 Vol.17 No.4, pp.445 - 461

Received: 29 Feb 2020
Accepted: 09 Jun 2020

Published online: 31 Oct 2022 *

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