Title: Virtual reality-based real-time solution for children with learning disabilities and slow learners - an innovative attempt
Authors: Shriram K. Vasudevan; B. Pranav; G. Saravanan; Merin K. John; Athira Sasidharan
Addresses: K. Ramakrishnan College of Technology, Kariyamanikam Road, Samayapuram, Trichy – 621112, India ' Department of Computer Science and Engineering, Amrita School of Engineering, Amrita Vishwa Vidyapeetham (Amrita University), Coimbatore, 641112, India ' Department of Computer Science and Engineering, Amrita School of Engineering, Amrita Vishwa Vidyapeetham (Amrita University), Coimbatore, 641112, India ' Department of Computer Science and Engineering, Amrita School of Engineering, Amrita Vishwa Vidyapeetham (Amrita University), Coimbatore, 641112, India ' Department of Computer Science and Engineering, Amrita School of Engineering, Amrita Vishwa Vidyapeetham (Amrita University), Coimbatore, 641112, India
Abstract: Autism spectrum disorder (ASD) is a type of developmental disorder generally characterised by slow learning and impairments in communication and social interactions, accompanied by repetitive behaviour and limited interests. This product is an innovative attempt to support and address this issue by providing a means to assist in diagnosing ASD using telemedicine approach and also to provide an interactive and effective means of learning for children diagnosed with ASD or children with slight learning disabilities. The system features games that have been proven to be effective with children diagnosed with ASD. Virtual reality which is being speculated to be a powerful tool in helping children with learning difficulties has been used to enhance the effectiveness of these games. The concept of dynamic difficulty is also integrated into the game in order to increase or decrease the challenge of each level depending on the performance of the child which further increases the effectiveness of the game.
Keywords: autism; slow learners; learning difficulties; 3D; game; virtual reality; hand tracking; interactive; dynamic difficulty; adaptive levels; gesture detection; leap motion sensor.
DOI: 10.1504/IJMEI.2022.121131
International Journal of Medical Engineering and Informatics, 2022 Vol.14 No.2, pp.165 - 175
Received: 13 Jun 2020
Accepted: 25 Jun 2020
Published online: 28 Feb 2022 *