Authors: Maria Sagri; Despoina Mouzaki; Filippos Sofos
Addresses: School of Film Studies, Faculty of Fine Arts, Aristotles University of Thessaloniki, Thessaloniki, Greece ' School of Film Studies, Faculty of Fine Arts, Aristotles University of Thessaloniki, Thessaloniki, Greece ' School of Engineering, University of Thessaly, Volos, Greece
Abstract: The need to incorporate concepts such as creativity, innovation, collaboration, critical thinking, and digital freedom has shifted the focus of the educational process to seeking technologically advanced methods that will complement or, in many cases, replace the classical method of transfer and dissemination of knowledge. Recently, cinema and film studies, apart from tertiary education, show a trend of expanding to younger audiences, in secondary or even in primary education, acting more as ancillary tools in teaching certain concepts rather than as basic learning techniques. In this work, we employ qualitative research methods to show that these arts/techniques can be integrated in the machinima technique, a hybrid form which is a popular case of creating and consuming educational content at the research level in recent years, adjusted to the requirements of the new generation of students of the digital age.
Keywords: machinima; cinema; teaching; film studies; primary education; virtual worlds; qualitative research; information and communication technologies; ICT.
International Journal of Arts and Technology, 2020 Vol.12 No.2, pp.155 - 173
Received: 18 May 2019
Accepted: 22 Nov 2019
Published online: 07 Jul 2020 *