Title: A multi-modal approach for evaluating player experience on different gaming platforms

Authors: Çakır Aker; Yavuz Inal; Kerem Rızvanoğlu

Addresses: Department of Digital Game Design, Faculty of Communication, Bahcesehir University, Istanbul, Turkey ' Department of Information Science and Media Studies, Faculty of Social Sciences, University of Bergen, Bergen, Norway ' Faculty of Communication, Galatasaray University, Istanbul, Turkey

Abstract: The aim of this experimental study was to adopt a multi-modal approach to analyse player experience on PC and mobile gaming platforms, and identify both the factors that potentially have an effect on this experience and the set of methods that are effective on measuring it. Game experience questionnaire was enriched through usability scales, semi-structured interviews and player observations. Data was collected from 20 undergraduate university students that were selected from casual gamers that had never played the Plants vs. Zombies game before. Results of the study showed that participants who played on the PC platform declared more positive feelings when compared to the players of the mobile platform. The bivariate correlations between the game experience items on each platform showed that flow, competence, and challenge were the marker components of game experience that differed due to the players' game experience on each platform.

Keywords: player experience; gameplay; game usability; gaming platforms; multi-modal approach; mobile games.

DOI: 10.1504/IJMC.2020.105845

International Journal of Mobile Communications, 2020 Vol.18 No.2, pp.175 - 195

Received: 24 Oct 2017
Accepted: 18 Oct 2018

Published online: 16 Mar 2020 *

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