Title: Construction of a 3D art visualisation platform based on digital engineering and VR technology

Authors: Danyang Li; Zixin Wang

Addresses: College of Literature and Journalism, Guangdong Ocean University, Zhanjiang, 524000, Guangdong, China ' College of Literature and Journalism, Guangdong Ocean University, Zhanjiang, 524000, Guangdong, China

Abstract: To address issues such as irregular 3D sculpting modelling, distortion in rendering of ink paintings and oil paintings, and low efficiency in collaborative workflows for multi-source art assets, this paper utilises an enhanced NVIDIA Omniverse architecture to optimise data processing efficiency and VR device compatibility in 3D art visualisation. First, this paper implements point cloud data compression and mesh simplification using an improved KD-tree algorithm. Secondly, it develops a PBR material converter to automatically map traditional materials to physically-based rendering materials. Furthermore, the system implements a USDZ scene description file generation process, supporting real-time asset updates, BIM-compatible path tracing rendering, and distributed ray tracing with OptiX acceleration. Finally, this paper validates the performance of the platform through experiments. The experimental results show that the improved platform reduces GPU memory usage by 35%, reduces rendering latency by 56%, and achieves a VR device compatibility rate of 98.6%.

Keywords: digital engineering; virtual reality technology; 3D visualisation; data processing; cross-platform adaptation.

DOI: 10.1504/IJART.2026.153285

International Journal of Arts and Technology, 2026 Vol.16 No.2, pp.165 - 189

Received: 23 May 2025
Accepted: 14 Aug 2025

Published online: 01 May 2026 *

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