Int. J. of Learning Technology   »   2014 Vol.9, No.2

 

 

Title: Using game mechanisms to foster GBL designers' cooperation and creativity

 

Authors: Jean-Philippe Pernin; Christelle Mariais; Florence Michau; Valérie Emin-Martinez; Nadine Mandran

 

Addresses:
Laboratoire d'Informatique de Grenoble, CNRS, 1251 av Centrale 38040 Grenoble cedex 9, France
SYMETRIX, 34 Avenue de l'Europe, Grenoble, France
Laboratoire d'Informatique de Grenoble, CNRS, 1251 av Centrale 38040 Grenoble cedex 9, France
S2HEP – EA 4148, Institut Français de l'Education, – ENS Lyon, 15 parvis René-Descartes, BP 7000, 69342 Lyon cedex 07, France
Laboratoire d'Informatique de Grenoble, CNRS, 1251 av Centrale 38040 Grenoble cedex 9, France

 

Abstract: This paper focuses on ScenLRPG, a method, based on a graphic formalism, for designing game-based learning systems in a vocational training context. We detail in Section 2 the theoretical background for our hypotheses on three properties such a method should provide: 1) supporting the elicitation of the game mechanisms so as to boost learner's motivation; 2) enabling a team of designers to collectively build a game-based learning scenario; 3) improving designers' creativity. Section 3 presents the ScenLRPG method and the different types of tool we have developed using this method. Section 4 presents an evaluation study performed using a tangible version of the method, based on a board game. The aim of this study was to test whether the method effectively favours designer collaboration and creativity, but also to gather the pros and cons of a board game-based design tool versus a computer-based environment. The final section is devoted to an analysis of the obtained results.

 

Keywords: vocational training; GBL; game-based learning; game mechanisms; role-playing games; learning design; design sketching; creativity; participatory design; evaluation study; intention-driven requirements engineering; game design; cooperation; learner motivation; collaborative design; board games; computer games.

 

DOI: 10.1504/IJLT.2014.064490

 

Int. J. of Learning Technology, 2014 Vol.9, No.2, pp.139 - 160

 

Available online: 27 Aug 2014

 

 

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