Exploratory learning of electronic systems based on finite state machines Online publication date: Fri, 11-Dec-2009
by Domenico Ponta, Olga Beltcheva
International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL), Vol. 9, No. 3/4, 1999
Abstract: The paper presents a computer-assisted methodology for teaching the design of digital systems based on finite state machines (FSMs). Exploratory learning can be helpful in this process because design skills come usually after repeated practice and analysis of existing implementations. The basic methodology is to build a software model that shows the same behaviour as the system to be taught. The model provides three different representations of the algorithm: state, time, network. Exploring the model means to stimulate the system with inputs and observe the resulting changes in the outputs and the system state. The level of interactivity may vary from a simple animation of a fixed behaviour to active simulation of more complex systems and interactive construction of algorithms. Experience of using this methodology helps the introduction of active simulation of systems designed by the learner and the transition from exploratory learning to real design practice. The presented environment supporting exploratory learning is currently used in Electrical Engineering courses.
Online publication date: Fri, 11-Dec-2009
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email email@example.com