Entrepreneurship and innovation within creative industries: a case study on the Finnish games industry Online publication date: Fri, 20-Feb-2009
by Mirva Peltoniemi
International Journal of Entrepreneurship and Small Business (IJESB), Vol. 7, No. 4, 2009
Abstract: This paper explores entrepreneurship within the Finnish games industry. This topic is approached with the evolutionary framework where the entrepreneur is the driving force creating variation by introducing new firms and new products. Within such a creative industry, most employees provide entrepreneurial services in terms of creating novelty, introducing new ideas and participating in deciding which ideas to follow. This means that entrepreneurship is a social and interactive process which entails both bargaining and learning. However, the space in which each employee may practise his/her discretion is limited and it seems that doing this allocation well is a crucial condition for the success of the firm. The direction of the firm emerges from the interaction of managers and workers.
Online publication date: Fri, 20-Feb-2009
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Entrepreneurship and Small Business (IJESB):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email email@example.com