Title: Towards a design approach for serious games

Authors: Abdelali Slimani; Othman Bakkali Yedri; Fatiha Elouaai; Mohammed Bouhorma

Addresses: Faculty of Sciences and Technologies, Computer Science, Systems and Telecommunication Laboratory (LIST), University Abdelmalek Essaadi, Tangier, 90000, Morocco ' Faculty of Sciences and Technologies, Computer Science, Systems and Telecommunication Laboratory (LIST), University Abdelmalek Essaadi, Tangier, 90000, Morocco ' Faculty of Sciences and Technologies, Computer Science, Systems and Telecommunication Laboratory (LIST), University Abdelmalek Essaadi, Tangier, 90000, Morocco ' Faculty of Sciences and Technologies, Computer Science, Systems and Telecommunication Laboratory (LIST), University Abdelmalek Essaadi, Tangier, 90000, Morocco

Abstract: Serious games combine pedagogy and interactive learning to foster high intrinsic motivation and positive player experience; they can increase participant interest and make the training process more enjoyable, memorable and effective. The multi-layer model provides an approach to analyse and evaluate serious games design in a collaborative (designer, professional and player) and iterative process. In this paper, we propose a multi-layer methodology of serious games based on the design, play and experience framework (DPE) often used in instructional design, this methodology will help game designers, especially the beginners to analyses their own serious games easily, and will allow professionals to evaluate and provide a guideline of design in collaboration with several actors.

Keywords: serious games; game design; multi-layer framework; assessment; debriefing; pedagogy; interactive learning; collaborative design; game-based learning.

DOI: 10.1504/IJKL.2016.078649

International Journal of Knowledge and Learning, 2016 Vol.11 No.1, pp.58 - 81

Received: 28 Jul 2015
Accepted: 14 Jan 2016

Published online: 30 Aug 2016 *

Full-text access for editors Access for subscribers Purchase this article Comment on this article