Title: Interactive toon shading using mesh smoothing

Authors: Riyad Al-Rousan; Mohd Shahrizal Sunar; Hoshang Kolivand

Addresses: MaGIC-X (Media and Games Innovation Centre of Excellence), UTM-IRDA Digital Media Centre Universiti Teknologi Malaysia, Skudai, Johor, 81310, Malaysia ' MaGIC-X (Media and Games Innovation Centre of Excellence), UTM-IRDA Digital Media Centre Universiti Teknologi Malaysia, Skudai, Johor, 81310, Malaysia ' MaGIC-X (Media and Games Innovation Centre of Excellence), UTM-IRDA Digital Media Centre Universiti Teknologi Malaysia, Skudai, Johor, 81310, Malaysia

Abstract: Toon shading mimics the style of few colour bands and hence offers an effective way to convey the cartoon-style rendering. Despite an increasing amount of research on toon shading, little research has been reported on generation of toon shading style with more simplicity. In this paper, we present a method to create a simplified form of toon shading using mesh smoothing from 3D objects. The proposed method exploits the Laplacian smoothing to emphasise the simplicity of 3D objects. Motivated by simplified form of Phong lighting model, we create non-photorealistic style capable of enhancing the cartoonish appearance. An enhanced toon shading algorithm is applied on the simple 3D objects in order to convey more simple visual cues of tone. The experimental result reveals the ability of proposed method to produce more cartoonish simplistic effects.

Keywords: non-photorealistic rendering; mesh smoothing; cartoon rendering; Phong lighting model; interactive shading; toon shading; 3D objects; simplification; visual cues; tone; cartoons.

DOI: 10.1504/IJISTA.2016.078344

International Journal of Intelligent Systems Technologies and Applications, 2016 Vol.15 No.3, pp.218 - 229

Received: 03 Jul 2015
Accepted: 26 Nov 2015

Published online: 02 Aug 2016 *

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