Authors: Ningping Sun; Soichiro Murakami; Hiroshi Nagaoka; Takuya Shigemoto
Addresses: Human-Oriented Information Systems Engineering, Kumamoto National College of Technology, 2659-2 Suya, Koshi, Kumamoto 861-1102, Japan ' Advanced Engineering Course, Kumamoto National College of Technology, 2659-2 Suya, Koshi, Kumamoto 861-1102, Japan ' Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara 630-0192, Japan ' Nippon Algorithm Company Ltd., 4-1-1 Taishido, Setagaya, Tokyo, Japan
Abstract: We introduce stereo matching into our 3D computer graphics modelling because of its good interaction and convenience. Instead of the special standard stereo camera we evolve a network that consists of a series of the general digital cameras and web cameras and apply it to 3DCG modelling and motion capture. In this paper we propose a stereo axes correction algorithm to resolve the non-paralleled axes problem of the traditional stereo matching method and examine our new equations with experimental results.
Keywords: stereo matching; space-based computing; situated computing; image processing; disparity; numerical analysis; computer graphics; 3D modelling; rendering; digital cameras; web cameras; motion capture; stereo axes correction.
International Journal of Space-Based and Situated Computing, 2013 Vol.3 No.3, pp.169 - 184
Accepted: 22 Jul 2013
Published online: 13 Sep 2013 *