Title: An empirical analysis of ICT tools with gamification for the Indian school education system

Authors: Charvi Wadhwa; P. Prabu

Addresses: Department of Computer Science, CHRIST (Deemed to be University), Bengaluru-29, India ' Department of Computer Science, CHRIST (Deemed to be University), Bengaluru-29, India

Abstract: Information and communication technologies (ICTs) are used as a part of different fields, for example, training, business, and healthcare. The main objective of this paper is to introduce ICT as a better method to teach and test student's performance so it can become a part of the school curriculum and enhance learner's experience. To accomplish this objective, multiple kinds of literature were studied to get insights into the factors associated with ICT and gamification. Based on the findings, a survey was conducted on teachers to know the favourability of ICT in modern schools. Based on the response, two application prototypes are developed for students to get their performance and results that support the study. Most importantly, similar concepts were taught to students using both, traditional and ICT based approaches. A test was conducted via both methods. It was discovered that the performance of the students increased by 13% when the modern approach was followed to conduct the test.

Keywords: information and communication technology; ICT; NodeJS; MongoDB; VR; virtual reality; gamification; e-learning; motivation.

DOI: 10.1504/IJENM.2021.118058

International Journal of Enterprise Network Management, 2021 Vol.12 No.3, pp.258 - 274

Received: 11 Aug 2019
Accepted: 29 Nov 2019

Published online: 11 Oct 2021 *

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