Title: Exercise 'Technology Assessment' through a gaming procedure
Authors: Gilbert Ahamer, Christian Schrei
Addresses: Wegener Center at Karl-Franzens University Graz and FH Joanneum Graz, Austria. ' Wegener Center at Karl-Franzens University Graz and FH Joanneum Graz, Austria
Abstract: How to train advanced university students for |Technology Assessment| (TA)? Which type of social process design is best for learning social and academic skills? A new negotiation game (|Surfing Global Change|) tries to give an answer. Its graphic design elements represent the underlying e-learning concept. Analysis highlights the importance of rhythmisation in the social processes in order to safeguard training efficiency for different initial levels of proficiency in a class. Multi-perspectivism is facilitated by taking roles of different stakeholders. We understand |design| in a universal way as a compound of temporal, spatial and inter-individual structures facilitating the realisation of processes.
Keywords: technology assessment; TA; engineering education; game-based learning; social design; consensus building; higher education; design education; process design; negotiation games; e-learning; electronic learning; online learning; training; gaming.
Journal of Design Research, 2006 Vol.5 No.2, pp.224 - 252
Published online: 23 Nov 2006 *Full-text access for editors Access for subscribers Purchase this article Comment on this article