Title: Virtual reality and augmented reality: perceptions of early adopters
Authors: Nicole Wang; William Magagna; Kyle Peck; Christopher Pfeifer; Charles Xiaoxue Wang
Addresses: College of Education, Pennsylvania State University, University Park, PA, USA ' Siemens Healthineers, Glasgow, DE, USA ' College of Education, Pennsylvania State University, University Park, PA, USA ' Siemens Healthineers, Glasgow, DE, USA ' College of Education, Florida Gulf Coast University, Fort Myers, FL, USA
Abstract: Emerging digital technologies have transformed many aspects of our lives, including how we teach and learn. They have also stimulated the curiosity and imagination of early adopters across fields who see potentially tremendous benefits. Virtual Reality (VR) and Augmented Reality (AR) are exhibiting the potential to optimise experiential learning, to overcome the lack of interactivity in traditional educational methods, and to motivate learners to stay engaged in authentic and immersive learning experiences. This qualitative case study investigates the perceptions of early adopters of AR and VR and their impacts on teaching and learning through a semi-structured interview. The data analysis revealed several themes including enhanced interactivity, increased effectiveness and efficiency, psychological and emotional training, targeted experiences with authentic learning, improved learning retention and learner satisfaction. The findings suggest that VR and AR can improve teaching and learning in unique ways and afford numerous important benefits to educators and learners.
Keywords: augmented reality; virtual reality; interactivity; teaching and learning.
DOI: 10.1504/IJSMARTTL.2020.112187
International Journal of Smart Technology and Learning, 2020 Vol.2 No.2/3, pp.166 - 181
Received: 08 Nov 2019
Accepted: 27 Oct 2020
Published online: 04 Jan 2021 *