On the beauty of interactive art Online publication date: Tue, 09-Dec-2008
by Falk Heinrich
International Journal of Arts and Technology (IJART), Vol. 1, No. 2, 2008
Abstract: Nowadays, aesthetics and the notion of beauty play an increasingly significant role in interactive art and design products and, consequently, in scientific research in these fields. This paper outlines a rudimentary theory for the notion of the beauty in interactive art. Interactive beauty is identified as a judgment that unfolds at two very different but interrelated levels. The first level consists of the participant's physiological affective judgment of the digital system's output and own actions. This is the basis for performative 'flow'. At the second level beauty is seen as a transcendental phenomenon that manifests itself as the idea of the interactive artefact's potentiality overcoming the rigid limits of the algorithmic systems. The paper concretises the theoretical findings by analysing different interactive artefacts: David Rokeby's Very Nervous System, from the early days of digital interactive art, Art+Com's project and Zerseher and Kirsten Geisler's Virtual Beauties2.2 Touch Me.
Online publication date: Tue, 09-Dec-2008
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Arts and Technology (IJART):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email email@example.com