Title: Grid technologies to support B2B collaboration

Authors: Nicola Capuano, Angelo Gaeta, Francesco Orciuoli, Matteo Gaeta, Sergio Miranda, Pierluigi Ritrovato

Addresses: CRMPA – Centre of Research in Pure, and Applied Mathematics, Italy; DIIMA – Department of Information Engineering, and Applied Mathematics, Italy. ' CRMPA – Centre of Research in Pure, and Applied Mathematics, Italy; DIIMA – Department of Information Engineering, and Applied Mathematics, Italy. ' CRMPA – Centre of Research in Pure, and Applied Mathematics, Italy; DIIMA – Department of Information Engineering, and Applied Mathematics, Italy. ' DIIMA – Department of Information Engineering; Applied Mathematics, Italy. ' DIIMA – Department of Information Engineering; Applied Mathematics, Italy. ' DIIMA – Department of Information Engineering; Applied Mathematics, Italy

Abstract: In the context of the European Commission Project BEinGRID (FP6), the authors have defined a set of design patterns to develop software components based on service-oriented grid technologies. Some of these patterns have been used to improve the software components of a service-oriented grid middleware named GRid-based Application Service Provision (GRASP) that the authors have defined, designed and implemented in the frame of a former homonymous European Commission Project (FP5). The main improvement of GRASP due to the application of the BEinGRID design patterns is the support for the creation and life cycle management of Virtual Organisations (VOs). This paper presents the authors| experience and lessons learnt in adopting the GRASP middleware to set up a Business-to-Business (B2B) federated environment supporting collaboration among enterprises. The concrete case study relates to online gaming applications and the adoption of the software as a service business model to provide gaming applications. In addition, a set of lessons learnt during the analysis of several Business Experiments (BEs) of the BEinGRID project are reported.

Keywords: service-oriented architecture; SOA; grid computing; virtual organisations; business-to-business; B2B collaboration; software components; life cycle management; LCM; online gaming.

DOI: 10.1504/IJKL.2009.027897

International Journal of Knowledge and Learning, 2009 Vol.5 No.2, pp.107 - 121

Published online: 16 Aug 2009 *

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