Title: Spectator support system for e-motorsports using XR
Authors: Ryōhei Hashimoto; Michael Cohen
Addresses: Spatial Media Group, University of Aizu, Aizu-Wakamatsu, Fukushima 965-8580, Japan ' Spatial Media Group, University of Aizu, Aizu-Wakamatsu, Fukushima 965-8580, Japan
Abstract: Extended reality (XR) technology is increasingly used to watch and analyse sports such as soccer and basketball, and this trend will extend to the motorsports industry. 'E-motorsports', motorsports using race simulators, has become a fully recognised motorsport alongside real motorsports. E-motorsports drivers and spectators are likely to be those who are positive about using XR functionality to watch races, making it the motorsport class that can most readily maximise cost-effectiveness of introducing spectator systems with the most XR functionality. However, there is currently no XR-based spectator system for e-motorsports. Our research theme is to explore how XR technology can be introduced into e-motorsports spectator systems. We propose a spectator system using AR and introduce a prototype. By conducting a questionnaire survey to measure Interactivity, User Experience (UX), and Immersion of the constructed system, we examined whether this system can satisfy users and immerse them in watching the race. We provide guidelines for development of similar systems in the future.
Keywords: augmented reality; AR; extended reality; XR; human-computer interaction; HCI; interaction design; ludology; mobile computing; self-determination theory; SDT; sports events; tablet computing.
DOI: 10.1504/IJENTTM.2025.144563
International Journal of Entertainment Technology and Management, 2025 Vol.2 No.1, pp.33 - 54
Received: 23 May 2023
Accepted: 22 Dec 2023
Published online: 19 Feb 2025 *