Authors: Marzia Fontana, Caterina Rizzi, Umberto Cugini
Addresses: Dipartimento di Ingegneria Industriale, Universita di Bergamo, Viale G. Marconi, n. 5 – I 24044 Dalmine (BG), Italy. ' Dipartimento di Ingegneria Industriale, Universita di Bergamo, Viale G. Marconi, n. 5 – I 24044 Dalmine (BG), Italy. ' Dipartimento di Meccanica, Politecnico di Milano, Via La Masa, n. 34 – I 20156 Milano, Italy
Abstract: A physics-based cloth modelling system has been proposed, targeted at the virtual prototyping of garments of real interest and production. The system should allow designers to validate their styling/design choices on a digital apparel model before (or in place of) any physical prototyping. Taking into account the design complexity of real tailored apparel, CAD apparel models can be defined incorporating information about tailoring/assembly features. A graphical interface allows a user to create his/her garment by interactively specifying design elements such as layers, seams, pockets, constraints, aesthetic and functional lines. A discrete Newtonian particle-based model is considered for physics-based cloth simulation, originally defined for single textile layers and then extended to real-shaped apparel, by taking into account structural properties of materials and the previously defined design/assembly rules. Several garment models are proposed as test cases, designed for real apparel manufacturing and simulated on virtual mannequins.
Keywords: cloth modelling; apparel design; tailoring features; particle-based modelling; virtual reality; simulation; ODE solvers; clothing industry; garment industry; apparel industry; product development; virtual prototyping; styling; CAD; virtual mannequins; product design.
International Journal of Product Development, 2007 Vol.4 No.6, pp.605 - 625
Available online: 28 Apr 2007 *Full-text access for editors Access for subscribers Purchase this article Comment on this article