Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis
by Sanjay Bahadoorsingh; Ronald Dyer; Chandrabhan Sharma
International Journal of Computational Vision and Robotics (IJCVR), Vol. 6, No. 3, 2016

Abstract: Essential to the toolset of modern power engineers are the business environment knowledge, an appreciation for customer service/satisfaction as well as the ability to analyse, negotiate and articulate clearly with technical and non-technical personnel. Whilst most engineering oriented universities recognise the role of practical experience, challenges exist with the students' ability to translate the theoretical into practical knowledge. This paper investigates the application of the game-based learning (GBL) instructional method, as an alternative method of enhancing the practical application of course delivery, through the integration of business thinking principles into the final year undergraduate power engineering curriculum. IBM's Innov8: CityOne Game was chosen as the game of preference as it embedded core course content material via a serious game. The Game was administered to two consecutive cohorts (2012 and 2013) of the level three undergraduate course power system analysis. A qualitative and quantitative review of both cohorts' feedback and performance are individually analysed and compared.

Online publication date: Wed, 29-Jun-2016

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