Analysis of serious games based on pedagogical features and proposal of civil defence training game Online publication date: Wed, 29-Jun-2016
by Gunju Ra; Junghwan Sung; Huibeom Yu; Hyeongyu Min
International Journal of Computational Vision and Robotics (IJCVR), Vol. 6, No. 3, 2016
Abstract: This paper focuses on the analysis of serious games. We analysed and evaluated serious games, and particularly their training aspect, based on the classification method of Djaouti et al. (2011b). Further, we evaluated existing training games and based on the results developed a civil defence training game for Korea. The game has been designed to train professional civil defence personnel based on pedagogical features of serious games for training. This research can serve as the groundwork for future training in precautionary measures to be taken during disasters and warfare.
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