Teaching set-based concurrent engineering to practitioners through gaming
by Endris Kerga; Monica Rossi; Sergio Terzi; Marco Taisch; Walter Bessega; Alberto Rosso
International Journal of Product Development (IJPD), Vol. 19, No. 5/6, 2014

Abstract: This paper presents the learning outcomes of playing the 'Set-Based Concurrent Engineering (SBCE)' game. The game is designed to bring hands-on experience to practitioners. The game is structured in two stages, simulating the traditional approach to concept development, called 'Point-Based Concurrent Engineering (PBCE)', and the lean approach, called SBCE. Although SBCE is becoming popular in academia, in practice, understanding and adoption of it are low. Therefore, this research uses the game for two purposes: the first is to assess the game's effectiveness in educating practitioners about SBCE. The second is to summarise lessons learned by running the game in a Small and Medium Enterprise (SME) that designs and manufactures products for HVAC/R (heating, ventilation, air conditioning and refrigeration) markets.

Online publication date: Thu, 23-Oct-2014

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