A correction algorithm for stereo matching with general digital cameras and web cameras
by Ningping Sun; Soichiro Murakami; Hiroshi Nagaoka; Takuya Shigemoto
International Journal of Space-Based and Situated Computing (IJSSC), Vol. 3, No. 3, 2013

Abstract: We introduce stereo matching into our 3D computer graphics modelling because of its good interaction and convenience. Instead of the special standard stereo camera we evolve a network that consists of a series of the general digital cameras and web cameras and apply it to 3DCG modelling and motion capture. In this paper we propose a stereo axes correction algorithm to resolve the non-paralleled axes problem of the traditional stereo matching method and examine our new equations with experimental results.

Online publication date: Sat, 23-Aug-2014

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Space-Based and Situated Computing (IJSSC):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com