Video games in therapy: a therapist's perspective
by Jan-Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts
International Journal of Arts and Technology (IJART), Vol. 6, No. 1, 2013

Abstract: This paper describes a user and task analysis, complemented with participatory design sessions, conducted to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results, design recommendations for video games were derived. Recommendations include that a therapeutic video game should be easy to start-up and configure, yet support calibration and adaptation for a wide variety of impairments, should allow the therapist to support a patient during play and should support the therapist in tracking a patient's performance and reporting on his performance.

Online publication date: Sat, 01-Dec-2012

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Arts and Technology (IJART):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com