Governmental intervention and gender preferences concerning violent content of videogaming materials
by Alan D. Smith
Electronic Government, an International Journal (EG), Vol. 9, No. 3, 2012

Abstract: Through a discussion of the societal consequences of videogaming technology promoting aggressive and hostile behaviours, empirical examinations of the Entertainment Software Rating Board-rating system, government video interaction, and parental responsibility were examined to determine what roles that violence plays in videogaming materials. The hypotheses that examined these roles for the level of responsibilities and gender biases in dealing with limiting the amount of violence in videogaming materials were found to be significant among well-educated, working professionals; in particular, those who suggested higher levels of governmental intervention were less concerned on a renewed focus on parental guidance in monitoring the violent content of younger users' gaming experiences.

Online publication date: Sat, 22-Nov-2014

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