Learning at work through a multi-user synchronous simulation game
by Cecilia C. Baranauskas, Nelson G. Gomes Neto, Marcos A.F. Borges
International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL), Vol. 11, No. 3, 2001

Abstract: The general interest in the web as a medium for sharing and distributing information has reached formal education. Recent literature has discussed several modalities of educational application for computer-mediated communication technologies. The use of these new technologies is not seen in the same proportion in the workplace. This work addresses the learning opportunities which the internet media can bring to the process of continual development of people at work. Particular reference is made to the design of the Dice Game, a multi-user synchronous simulation game for manufacturing training.

Online publication date: Wed, 16-Jul-2003

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com