The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
by Alexandru Iosup, Vlad Nae, Radu Prodan
International Journal of Advanced Media and Communication (IJAMC), Vol. 4, No. 4, 2010

Abstract: To serve millions of players, Massively Multiplayer Online Game (MMOG) operators pre-provision and then maintain thousands of computer resources. We investigate a hybrid resource provisioning model that uses smaller and cheaper data centers, complemented during peak hours by virtualised cloud computing resources. Through trace-based simulation and empirical experimentation, we assess the impact of provisioning virtualised cloud resources, analyse the virtualisation overhead, and compare provisioning of virtualised resources with resource ownership. Using a simple cost model, we also investigate the costs of hosting MMOGs on the resources leased independently from three commercial cloud providers, including Amazon.

Online publication date: Thu, 11-Nov-2010

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