Real-time digitised shadow play performance method based on multi-point interactive controlling method
by Cheng Yao, Jun Xiao, Tong-qiang Guo, Liang Xia
International Journal of Computer Applications in Technology (IJCAT), Vol. 38, No. 1/2/3, 2010

Abstract: Shadow play is one of the intangible cultural heritages in China and was popular in most areas of the country. But, only few people watch the play now because of the increasing popularity of new media. To attract more people's attention, we offer a new digitised performance method based on multi-point interactive controlling. The method maps transforms of a small group of controlling points to character controlling points accordingly. We define mapping rules that decrease the complexity of controlling with fingers. Even the performer with no skills can perform well in our run-time system. With this method, the performers can perform digitised shadow play effectively with no limitation of the traditional shadow play resources.

Online publication date: Fri, 16-Jul-2010

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Computer Applications in Technology (IJCAT):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com