On using Content Delivery Networks to improve MOG performance
by Jaime Diaz Pineda, Carlos Palau Salvador
International Journal of Advanced Media and Communication (IJAMC), Vol. 4, No. 2, 2010

Abstract: Improvement of Multiplayer Online Game (MOG) performance has been addressed by different means. The number of simultaneous online users, the variable latency of the network owing to overload in the servers and the bandwidth required to ensure a good quality-of-service are the principal problems in MOG. This paper proposes an architecture that could improve the performance of previous proposals, using a Content Distribution Network (CDN) infrastructure. The core element in a CDN is the redirection algorithm which will send the players to the most adequate server according to network conditions. CDN provides a reduction in latency and at the same time a load balancing mechanism among players.

Online publication date: Thu, 11-Mar-2010

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Advanced Media and Communication (IJAMC):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com