Simple mobile phone-based games to adjust the player's behaviour and social norms Online publication date: Sat, 06-Jun-2009
by Hanno Hildmann, Anika Uhlemann, Daniel Livingstone
International Journal of Mobile Learning and Organisation (IJMLO), Vol. 3, No. 3, 2009
Abstract: This paper gives an overview of games-based learning and theories from the field of psychology. Two types of games are suggested as the basis for serious games to teach positive behaviour and social norms: a resource management game and a virtual pet. The games are outlined and evaluated by comparison with the key aspects of games-based learning in the literature. To asses the feasibility of the suggested games, their respective prototype implementations are benchmarked and tested and the results are reported.
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