Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>
by Daniel Burgos, Pablo Moreno-Ger, Jose Luis Sierra, Baltasar Fernandez-Manjon, Rob Koper
International Journal of Learning Technology (IJLT), Vol. 3, No. 3, 2007

Abstract: Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user's performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design (IMS LD) or integrated from an external resource. In this article we show the relation between IMS LD and the <e-Adventure> Project when it comes to authoring adaptive Units of Learning (UoLs) integrated with eGames. We first describe the challenges of this objective and the several different solutions on authoring and integration. We also describe the content-centred authoring approach in <e-Adventure>, and the need for a communication service with IMS LD that makes a bidirectional influence on the user's adaptive learning experience. At the end, we describe a practical example that illustrates how an adaptive IMS LD UoL with an integrated <e-Adventure> eGame is developed.

Online publication date: Wed, 17-Oct-2007

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