Orders > Conference proceedings > Software, knowledge, information management and applications (SKIMA 2013)
Proceedings of the International Conference on
Software, Knowledge, Information Management and Applications (SKIMA 2013)
Advanced Technology Solutions and Applications in Higher Education and Enterprises |
(from Chapter 8: Knowledge and Information Management)
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Title: |
Factors influencing serious game acceptance among Thai teenagers |
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Author(s): |
Pradorn Sureephong, Piriyamart Sirichai, Sompon Winya |
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Address: |
College of Arts, Media and Technology, Chiang Mai University, 239 Huaykeaw Rd, Suthep, Muang, Chiang Mai, 50200, Thailand dorn @ camt.info, piriyamart @ kic.camt.info, sompon @ kic.camt.info |
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Reference: |
SKIMA 2013 Proceedings pp. 350 - 356 |
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Abstract/ Summary |
The purpose of this research is to evaluate the determinants of student's acceptance of serious game and investigate student's intention to use serious game. A conceptual research framework based on the technology acceptance model (TAM) was modified and employed. The participants were 45 Thai teenagers from Chiang Mai province. They learnt about global water crisis from Aqua Republica game competition. After completing the game, participants were asked to do a questionnaire. The results revealed that Rewarding was identified as a significant determinant of learner's intention to use and help educational practitioners design serious game for learning. |
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