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Article Abstract

Title: Time and quality of 3D rendering process using programming code optimisation techniques
  Author: Kazimierz Choros, Krzysztof Kaczynski   Email author(s)
  Address: Institute of Applied Informatics, Wroclaw University of Technology, Wybrzeze Wyspianskiego 27, 50-370 Wroclaw, Poland. ' Institute of Applied Informatics, Wroclaw University of Technology, Wybrzeze Wyspianskiego 27, 50-370 Wroclaw, Poland
  Journal: International Journal of Intelligent Information and Database Systems 2008 - Vol. 2, No.3  pp. 309 - 319
  Abstract: Rendering is a process of generating photorealistic images on the basis of geometrical models. If such a process is performed so fast that the changing images form a dynamic, continuous movie, we call it a real-time rendering. The paper presents the results of exhaustive testing of computing time and subjective estimation of quality of 3D photorealistic rendering. The tests have shown that the effectiveness of these methods depends on the number of 3D model triangles, the object scale, and the number of moving light sources. The computing time can be significantly reduced if we apply some programming code optimisation techniques.
  Keywords: real-time rendering; rendering time; rendering quality; 3D rendering; comparative tests; rendering code optimisation; photorealistic images; geometric models.
  DOI: 10.1504/IJIIDS.2008.020444
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