Inderscience PublishersInderscience PublishersInderscience Publishers About Inderscience Contact Information Current Site Map General Help
  PUBLISHERS OF DISTINGUISHED ACADEMIC, SCIENTIFIC AND PROFESSIONAL JOURNALS

International Journal of Advanced Media and Communication  (IJAMC)

Year: 2008  Volume: 2 - Issue: 4

Special Issue on Challenges in Designing Massively Multiuser Virtual Environments: Experiences from MMVE 2008
Guest Editors: Dr. Gregor Schiele, Shun-Yun Hu, Dr. Daniel Weiskopf and Dr. Ben Leong


The Full text of the following articles is freely available    PDF Editorial  Introduction 
TitleAuthorsAbstractPages
The HyperVerse: concepts for a federated and Torrent-based |3D Web|
DOI: 10.1504/IJAMC.2008.022219
Jean Botev, Alexander Hohfeld, Hermann Schloss, Ingo Scholtes, Peter Sturm, Markus EschThe vision of a |3D Web| as a combination of massive online virtual environments and today|s WWW currently attracts a lot of attention. While it provides a multitude of opportunities, the realisation of this vision on a global scale poses s...331 - 350
Clustering players for load balancing in virtual worlds
DOI: 10.1504/IJAMC.2008.022219
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Niedermayer, Timo Teifel, Georg CarleIn current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use ...351 - 363
Towards an authentication service for Peer-to-Peer based Massively Multiuser Virtual Environments
DOI: 10.1504/IJAMC.2008.022219
Arno Wacker, Gregor Schiele, Sebastian Schuster, Torben WeisIn this paper we propose a distributed authentication service for Peer-to-Peer (P2P) based massively multiuser virtual environments. Such a service is necessary to provide security, e.g., preventing a user|s account being stolen or the user...364 - 379
Scalable reputation management with trustworthy user selection for P2P MMOGs
DOI: 10.1504/IJAMC.2008.022219
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey JiangRecent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the resource sharing of clients. However, P2P approaches face the prob...380 - 401
Discovering First Person Shooter game servers online: techniques and challenges
DOI: 10.1504/IJAMC.2008.022219
Grenville ArmitageMultiplayer online first person shooter games are usually client-server based. This paper reviews networking issues and tradeoffs associated with common techniques used to discover playable game servers. ISPs, game hosting companies and pri...402 - 414