The HyperVerse: concepts for a federated and Torrent-based |3D Web| DOI: 10.1504/IJAMC.2008.022219 | Jean Botev, Alexander Hohfeld, Hermann Schloss, Ingo Scholtes, Peter Sturm, Markus Esch | The vision of a |3D Web| as a combination of massive online virtual environments and today|s WWW currently attracts a lot of attention. While it provides a multitude of opportunities, the realisation of this vision on a global scale poses s... | 331 - 350 |
Clustering players for load balancing in virtual worlds DOI: 10.1504/IJAMC.2008.022219 | Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Niedermayer, Timo Teifel, Georg Carle | In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use ... | 351 - 363 |
Towards an authentication service for Peer-to-Peer based Massively Multiuser Virtual Environments DOI: 10.1504/IJAMC.2008.022219 | Arno Wacker, Gregor Schiele, Sebastian Schuster, Torben Weis | In this paper we propose a distributed authentication service for Peer-to-Peer (P2P) based massively multiuser virtual environments. Such a service is necessary to provide security, e.g., preventing a user|s account being stolen or the user... | 364 - 379 |
Scalable reputation management with trustworthy user selection for P2P MMOGs DOI: 10.1504/IJAMC.2008.022219 | Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang | Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the resource sharing of clients. However, P2P approaches face the prob... | 380 - 401 |
Discovering First Person Shooter game servers online: techniques and challenges DOI: 10.1504/IJAMC.2008.022219 | Grenville Armitage | Multiplayer online first person shooter games are usually client-server based. This paper reviews networking issues and tradeoffs associated with common techniques used to discover playable game servers. ISPs, game hosting companies and pri... | 402 - 414 |