Motion capture and computer art DOI: 10.1504/IJART.2008.019874 | Ahmad Rafi | Current advancement in computer-generated animation in particular motion capture has changed the nature of digital animation as a form for designers and digital artists to re-look more than just manipulating a digital tool. This article dis... | 1 - 12 |
Process drama in the virtual world – a survey DOI: 10.1504/IJART.2008.019874 | Magy Seif El-Nasr, Athanasios V. Vasilakos, Joanna Robinson | Process drama is a form of improvisational drama where the focus is on the process rather than the product. This form of improvisational activities has been used extensively in many domains. For example, role play has been used in health th... | 13 - 33 |
Catastrophic Constellations: Picasso|s Guernica and Klee|s Angelus Novus DOI: 10.1504/IJART.2008.019874 | Freddie Rokem | This article examines how, during the late 1930s, two paintings, Picasso|s Guernica and Klee|s Angelus Novus, became contextualised within discourses of catastrophe and conflict, creating what Walter Benjamin in his Passagenwerk termed |con... | 34 - 42 |
Software engineering issues in interactive installation art DOI: 10.1504/IJART.2008.019874 | Anna Trifonova, Letizia Jaccheri, Kristin Bergaust | Software engineering has been in contact with new media art for years, although the connections between these fields have rarely been explicit. In this article, we discuss the software engineering issues that appear in one of the new media ... | 43 - 65 |
Managing art–technology research collaborations DOI: 10.1504/IJART.2008.019874 | Amitava Biswas | Several forms of art practices like digital, new media and installation art, use technology as a media for creative expressions. Artists are more adept at providing unique user experience in technology based art and entertainment. However, ... | 66 - 89 |
Software aesthetics: from text and diagrams to interactive spaces DOI: 10.1504/IJART.2008.019874 | Paul A. Fishwick | Ubiquitous computing suggests that the computers and their information are located everywhere – inside walls, rooms, people and trees. A complementary scenario occurs along the virtuality continuum, where scripts and data are located ... | 90 - 101 |
ALICE|s adventures in cultural computing DOI: 10.1504/IJART.2008.019874 | Jun Hu, Christoph Bartneck, Ben Salem, Matthias Rauterberg | In the paradigm of cultural computing, different cultures need different approaches to address the cultural determinants that strongly influences our way of thinking, feeling and worldview in general. For the western culture, our answer to ... | 102 - 118 |
Novelty and its acceptance: an intersubjective perspective DOI: 10.1504/IJART.2008.019874 | Fu-Lai Tony Yu | This article seeks to explain the acceptance of an innovation or a novel idea from a phenomenological perspective, with special reference to creativity in art. It argues that whether a new idea like cubism in oil painting, is accepted or no... | 119 - 130 |
Buzz: Mining and Presenting Interesting Stories DOI: 10.1504/IJART.2008.019874 | Sara Owsley Sood | Living in a world where the machine and the internet are ubiquitous, many people work and play online, in a world that is, ironically, often isolated and lonesome. While the internet, as intended, connects us to information, products and se... | 131 - 155 |