Serious games and active healthy ageing: a pilot usability testing of existing games Online publication date: Fri, 04-Mar-2016
by Aung Pyae; Reetta Raitoharju; Mika Luimula; Paula Pitkäkangas; Jouni Smed
International Journal of Networking and Virtual Organisations (IJNVO), Vol. 16, No. 1, 2016
Abstract: In this paper, we report the findings from the pre-studies of gamified solutions in healthcare (GSH) project, which include mapping the existing games for seniors, conducting a pre-test on console games, interviewing elderly, and a literature review on the motivational factors for elderly. The findings showed us the limitations of the existing games and technologies. The literature review gave the useful game design opportunities. The insights from these pre-studies helped us to form the agenda, activities, and plan for our project. According to the proposed activities, we conducted a pilot testing of existing games with elderly and found out that the existing games have potential to be re-used with further modifications in our project. Furthermore, we learned the important lessons from this testing in terms of game design, interaction, and design opportunities. Then, we continue to re-design the existing games and develop new games followed by a usability testing.
Online publication date: Fri, 04-Mar-2016
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Networking and Virtual Organisations (IJNVO):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email email@example.com