Semi-automated human body 3D animator Online publication date: Fri, 16-Jul-2010
by Emmanuel Tsekleves, John Cosmas, Cenkai Yang
International Journal of Computer Applications in Technology (IJCAT), Vol. 38, No. 1/2/3, 2010
Abstract: The creation of realistic 3D human body animations is one of the most challenging research topics of investigation in the domain of the 3D animation, as it constitutes an extremely time-consuming task that requires significant technical and creative expertise. The motivation of this research project is to develop a tool to simplify and automate the creation of human 3D movements by enhancing a 3D graphics creation tool. The proposed tool semi-automates the creation of human character animation, by specifying the starting and ending states and movement styles of a human avatar and the transitionary motion state between them.
Online publication date: Fri, 16-Jul-2010
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Computer Applications in Technology (IJCAT):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email firstname.lastname@example.org