The full text of this article
The 'soft power' of virtual reality
by Angela Adrian
International Journal of Liability and Scientific Enquiry (IJLSE), Vol. 1, No. 1/2, 2007
Abstract: 'Soft power', the ''ability to get what you want by attracting and persuading others to adopt your goals''. Massively Multiplayer Online Games (MMOGs) are evolving to entertain, educate, and engage us individually. They will allow us to express ourselves, meet others, and create things that we can only dimly imagine. They will enable us to share and combine these creations, to build vast playgrounds. And more than ever, the virtual worlds that games provide will be a visible, external amplification of the human imagination. These virtual worlds can offer the field of public diplomacy a valuable new environment.
is only available to individual subscribers or to users at subscribing institutions.
Go to Inderscience Online Journals to access the Full Text of this article.
Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.
Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Liability and Scientific Enquiry (IJLSE):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable).
See our Orders page to subscribe.
If you still need assistance, please email firstname.lastname@example.org