Title: Setting up a serious game for major incident in industrial plants management: investigation of the learning effect

Authors: Ivan Ferretti; Laura Mazzoldi; Simone Zanoni; Lucio Zavanella

Addresses: Department of Mechanical and Industrial Engineering, University of Brescia, Italy ' Department of Mechanical and Industrial Engineering, University of Brescia, Italy ' Department of Mechanical and Industrial Engineering, University of Brescia, Italy ' Department of Mechanical and Industrial Engineering, University of Brescia, Italy

Abstract: In recent years the introduction of virtual simulation allowed to improve the management of major incidents by developing tools (or serious games) able to increase awareness of coordination and decision-making abilities in emergency situations. This study presents the results of a new serious game that simulates activities, procedures and processes planned to be implemented to manage the aid during a major incident that may occur in industrial plants. In particular, the serious game presented is based on a discrete event simulator and it is able to reproduce emergency situations in which the players can improve their own management abilities through repetitive random sessions. A detailed analysis of the learning effect over different scenario settings has been investigated through the initial application of the tool to differently experienced set of users. The results presented in this contribution show how the use of the simulator may significantly improve the awareness of coordination and decision-making abilities in emergency situations.

Keywords: simulation; serious games; major incident; training; decision-making.

DOI: 10.1504/IJSPM.2018.093758

International Journal of Simulation and Process Modelling, 2018 Vol.13 No.4, pp.364 - 376

Received: 18 Apr 2017
Accepted: 12 Nov 2017

Published online: 03 Aug 2018 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article