Int. J. of Mobile Communications   »   2016 Vol.14, No.3

 

 

Title: Effects of prominent in-game advertising in mobile media: cognitive, affective, and behavioural outcomes and the moderating role of persuasion knowledge

 

Authors: Soojung Kim; Joonghwa Lee; Yoori Hwang; Se-Hoon Jeong

 

Addresses:
Communication Program, University of North Dakota, O'Kelly Hall Room 332, 221 Centennial Drive Stop 7169, Grand Forks, North Dakota 58202, USA
Communication Program, University of North Dakota, O'Kelly Hall Room 332, 221 Centennial Drive Stop 7169, Grand Forks, North Dakota 58202, USA
Department of Digital Media, Myongji University, 34 Geobukgol-ro, Seodaemun-gu, Seoul 120-728, Korea
School of Media and Communication, Korea University, 145 Anam-ro, Seongbuk-gu, Seoul 136-701, Korea

 

Abstract: This study examined the effects of ad prominence and persuasion knowledge (PK) priming on game users' responses to in-game ads, the advertised brands, and the game. The experimental results suggested that game players showed more negative attitudes toward the brand and the game in response to high prominence ads. In addition, there was a significant interaction between ad prominence and PK priming on recall and attitudes. High prominence ads resulted in better product recall, only when PK was not primed. In contrast, high prominence ads resulted in more negative attitudes toward the game and game players' lower intention to play the game in the future, only when PK was primed. These results suggest that high prominence ads might be preferred when PK is not primed, whereas low prominence ads might be preferred when PK is primed. This study contributes to research on the effects of in-game ads in mobile games and provides practical implications for advertisers and game developers.

 

Keywords: ad prominence; attitudes; IGA; in-game advertising; mobile games; persuasion knowledge; product recall; mobile media; cognitive outcomes; affective outcomes; behavioural outcomes; user responses; high prominence advertisements; intention to play.

 

DOI: 10.1504/IJMC.2016.076271

 

Int. J. of Mobile Communications, 2016 Vol.14, No.3, pp.203 - 225

 

Date of acceptance: 03 Aug 2015
Available online: 13 Apr 2016

 

 

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