Title: Technology entrepreneurship model development for teachers

Authors: Ridwan Sanjaya; Agustine Eva Maria Soekesi; A. Posmaria Setiasiwi Sitohang

Addresses: Department of Information Systems, Soegijapranata Catholic University, Semarang 50234, Indonesia ' Department of Information Systems, Soegijapranata Catholic University, Semarang 50234, Indonesia ' Department of Information Systems, Soegijapranata Catholic University, Semarang 50234, Indonesia

Abstract: The growth of computer technology has created bigger opportunities for computer game based creative industries. The increasing number of computer users means more market opportunities for computer game developers. Anyone who has interests in computer games, including school teachers, has the opportunity to be involved in educational game development. School teachers have the knowledge and experience that they can use to develop the contents of the games as their start-up capital. However, not all teachers have the computer background and computer programming skills to create computer games. These problems can be eliminated and the teachers can develop technology entrepreneurship if they are provided with the tools to create computer games and given the trainings to use those tools. This paper presents the results of the observation process of a success determination in the manufacturing of computer games which can be utilised as a model of technology-based entrepreneurial school.

Keywords: educational games; entrepreneurship models; school teachers; technology entrepreneurship; school entrepreneurship; technopreneurship; technoentrepreneurship; computer games; game development.

DOI: 10.1504/IJTE.2015.067106

International Journal of Technoentrepreneurship, 2015 Vol.3 No.1, pp.60 - 66

Received: 04 Aug 2014
Accepted: 24 Sep 2014

Published online: 26 Jan 2015 *

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