Int. J. of Arts and Technology   »   2013 Vol.6, No.1

 

 

Title: Recognising your self in virtual avatars

 

Authors: Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner

 

Addresses:
Digital Media Program, Georgia Institute of Technology, Atlanta, GA, USA
Digital Media Program, Georgia Institute of Technology, Atlanta, GA, USA
School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA, USA
Faculty of Physical Education and Health, University of Toronto, Toronto, Ontario, Canada
Digital Media Program, Georgia Institute of Technology, Atlanta, GA, USA
Digital Media Program, Georgia Institute of Technology, Atlanta, GA, USA
Digital Media Program, Georgia Institute of Technology, Atlanta, GA, USA
Digital Media Program, Georgia Institute of Technology, Atlanta, GA, USA

 

Abstract: We are interested in the way players identify with their virtual characters, and how this identification could be exploited to augment players' cognitive abilities. Our approach is based on the cognitive neuroscience theory of common coding and related experiments, that suggest that perception, imagination and execution of movement are linked by a common representation in the brain. We report three experiments that examine players' identification with the avatar and one effect of this identification on the player's cognitive abilities. The first experiment laid the foundation for the design and development of a full-body puppet interface for transferring a player's own movements to a virtual avatar. Subsequent experiments used the puppet to investigate: (1) whether players recognised their own movements in a virtual avatar and (2) whether this self-recognition improved the player's ability to perform mental rotations. Our results show that the puppet interface is effective in personalising an avatar, and it can augment players' cognitive abilities.

 

Keywords: tangible interface; digital puppetry; video games; virtual avatars; cognitive neuroscience; common coding theory; body memory; self recognition; player identification; virtual characters; cognitive abilities; mental rotations; puppet interface.

 

DOI: 10.1504/IJART.2013.050693

 

Int. J. of Arts and Technology, 2013 Vol.6, No.1, pp.83 - 105

 

Available online: 01 Nov 2012

 

 

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