Title: Learning at work through a multi-user synchronous simulation game

Authors: Cecilia C. Baranauskas, Nelson G. Gomes Neto, Marcos A.F. Borges

Addresses: Institute of Computing and Nucleus of Informatics Applied to Education, State University of Campinas, Unicamp, Cx. Postal 6176, 13083970 Campinas, Brazil. Institute of Computing and Nucleus of Informatics Applied to Education, State University of Campinas, Unicamp, Cx. Postal 6176, 13083970 Campinas, Brazil. Institute of Computing and Nucleus of Informatics Applied to Education, State University of Campinas, Unicamp, Cx. Postal 6176, 13083970 Campinas, Brazil

Abstract: The general interest in the web as a medium for sharing and distributing information has reached formal education. Recent literature has discussed several modalities of educational application for computer-mediated communication technologies. The use of these new technologies is not seen in the same proportion in the workplace. This work addresses the learning opportunities which the internet media can bring to the process of continual development of people at work. Particular reference is made to the design of the Dice Game, a multi-user synchronous simulation game for manufacturing training.

Keywords: learning at work; game-based learning environments; CMC; manufacturing.

DOI: 10.1504/IJCEELL.2001.000397

International Journal of Continuing Engineering Education and Life-Long Learning, 2001 Vol.11 No.3, pp.251-260

Published online: 16 Jul 2003 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article