Title: Real-life classroom scenario of m-learning improvements using features of Massive Multiplayer Online Games and Instructional Design

Authors: Mohd. Firdaus Md. Khalid, Wataru Kameyama

Addresses: Graduate School of Global Information and Telecommunication Studies, Waseda University, 1011, Nishi-Tomida, Honjo-shi, Saitama 367-0035, Japan. ' Graduate School of Global Information and Telecommunication Studies, Waseda University, 1011, Nishi-Tomida, Honjo-shi, Saitama 367-0035, Japan

Abstract: We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning|s preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario.

Keywords: m-learning; MMOG; massive multiplayer online games; instructional design; classroom scenario; MMOM; mobile learning; learning motivation.

DOI: 10.1504/IJAMC.2010.034657

International Journal of Advanced Media and Communication, 2010 Vol.4 No.3, pp.203 - 218

Published online: 14 Aug 2010 *

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